Team Fortress 2 developer Robin Walker in which he says that the company has decided to make the popular class-based shooter completely free-to-play, supported only by microtransactions. Walker says the game has experimented with multiple price points over its long history (including allowing players to play for free during temporary periods) and that making this transition now "feels like a fairly straightforward next step along the 'Games as Services' path we've been walking down for a while now."
Walker also says that this is a model that specifically fits the multiplayer game at this moment in the product's life, when Valve is trying to reach as many players as it possibly can. The permanent price drop won't affect development on the game at all, but monetization will only go through the game's item shop. You can read more in the interview, live now over at Develop.
There's no official word on any of this from Valve yet, on either the Steam blog or the official Team Fortress 2 site. We are scheduled to hear about the next update today (and even see a "Meet the Medic" video) and the game was set to go free for just a week, but this is obviously a more permanent direction.
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